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Training Behavioral Control in Adolescents Using a Serious Game.

08:00 EDT 19th September 2017 | BioPortfolio

Summary of "Training Behavioral Control in Adolescents Using a Serious Game."

Risk taking, such as heavy alcohol use, is commonplace among adolescents. Nevertheless, prolonged alcohol use at this age can lead to severe health problems. The goal of this study was to develop and evaluate a serious game training ("The Fling"), aimed at increasing behavioral control in adolescents and thereby helping them to improve control over their alcohol use. The game training was compared to a game placebo and a nongame training version in a randomized controlled trial.

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This article was published in the following journal.

Name: Games for health journal
ISSN: 2161-7856
Pages:

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Medical and Biotech [MESH] Definitions

Telephone surveys are conducted to monitor prevalence of the major behavioral risks among adults associated with premature MORBIDITY and MORTALITY. The data collected is in regard to actual behaviors, rather than on attitudes or knowledge. The Centers for Disease Control and Prevention (CDC) established the Behavioral Risk Factor Surveillance System (BRFSS) in 1984.

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