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This paper investigates distributed Nash equilibrium seeking in multiagent games under switching communication topologies. To be specific, the communication topology is supposed to be switching among a set of strongly connected digraphs, which might suffer from occasional loss of communication due to sensor failure, packet loss, etc. The synthesis of the leader-following consensus protocol and the gradient play is exploited to achieve the distributed Nash equilibrium seeking under the switching communication topologies. Switching topology without loss of communication is firstly considered, followed by switching topology subject to missing communication within some time slots. For both situations, nonquadratic and quadratic games are addressed separately. Local convergence results are presented for nonquadratic games and nonlocal convergence results are provided for quadratic games. The theoretical results are verified by numerical examples.
This article was published in the following journal.
Name: IEEE transactions on cybernetics
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We had participants play two sets of repeated Prisoner's Dilemma (RPD) games, one with a large continuation probability and the other with a small continuation probability, as well as Dictator Games (...
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Asthma is a chronic lung disease affecting over 800,000 Canadian children. Knowing how to avoid asthma triggers, to take care of one's health, and to know when and why to do one's treatmen...
CP-945598 is a potent and selective Cannabinoid-1 (CB1) receptor antagonist currently being developed for the treatment of obesity. CP-945598 is also being considered as a potential treat...
The purpose of this pilot study is to characterize changes in postural orientation and equilibrium in early diagnosed ALS patient. The investigators plan to cross validate the use of a sta...
The primary objective of this study is the proof of mechanism and support of dose finding, together with the safety evaluation in patients with clinical evidence of NASH. To gain further ...
Games designed to provide information on hypotheses, policies, procedure or strategies.
Gene rearrangement of the B-lymphocyte which results in a substitution in the type of heavy-chain constant region that is expressed. This allows the effector response to change while the antigen binding specificity (variable region) remains the same. The majority of class switching occurs by a DNA recombination event but it also can take place at the level of RNA processing.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Activities or games played by PERSONS WITH DISABILITIES, usually requiring physical effort or skill. The activities or games may be specifically created or based on existing sports, with or without modifications, to meet the needs of persons with physical or intellectual disabilities.
The hearing and equilibrium system of the body. It consists of three parts: the EXTERNAL EAR, the MIDDLE EAR, and the INNER EAR. Sound waves are transmitted through this organ where vibration is transduced to nerve signals that pass through the ACOUSTIC NERVE to the CENTRAL NERVOUS SYSTEM. The inner ear also contains the vestibular organ that maintains equilibrium by transducing signals to the VESTIBULAR NERVE.