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Effectiveness of training with motion-controlled commercial video games on hand and arm function in young people with cerebral palsy: A systematic review and meta-analysis.

07:00 EST 3rd December 2019 | BioPortfolio

Summary of "Effectiveness of training with motion-controlled commercial video games on hand and arm function in young people with cerebral palsy: A systematic review and meta-analysis."

To examine the effect of motion-controlled commercial video games compared with traditional occupational and physiotherapy methods for hand and arm function in persons of all ages with cerebral palsy.

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This article was published in the following journal.

Name: Journal of rehabilitation medicine
ISSN: 1651-2081
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Medical and Biotech [MESH] Definitions

A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)

Used with articles which include video files or clips, or for articles which are entirely video.

Games designed to provide information on hypotheses, policies, procedure or strategies.

Endoscopic surgical procedures performed with visualization via video transmission. When real-time video is combined interactively with prior CT scans or MRI images, this is called image-guided surgery (see SURGERY, COMPUTER-ASSISTED).

A controlled learning environment that closely represents reality.

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