PubMed Journals Articles About "SoClean Launches Animation Video Spring Sweepstakes" RSS

16:00 EDT 22nd March 2018 | BioPortfolio

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Showing "SoClean Launches Animation Video Spring Sweepstakes" PubMed Articles 1–25 of 1,400+

Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture.

Producing cartoon animations is a laborious task, and there is a distinct lack of automatic tools to help animators, particularly with creating facial animation. The proposed method uses real-time video-based motion tracking to generate facial motion as input and then matches it to existing hand-created animation curves. The synthesized animations can then be refined and polished by an animator, saving considerable time in overall production.

Animation Stimuli System for Research on Instructor Gestures in Education.

Education research has shown that instructor gestures can help capture, maintain, and direct the student's attention during a lecture as well as enhance learning and retention. Traditional education research on instructor gestures relies on video stimuli, which are time consuming to produce, especially when gesture precision and consistency across conditions are strictly enforced. The proposed system allows users to efficiently create accurate and effective stimuli for complex studies on gesture, without th...

Prepectoral Revision Breast Reconstruction for Treatment of Implant-Associated Animation Deformity: A Review of 102 Reconstructions.

Animation deformity is a direct consequence of subpectoral implant placement for breast reconstruction following mastectomy. Current treatment options ameliorate but do not address the source of the problem. Moving the implant from subpectoral to prepectoral has the potential to eliminate animation deformity.

Red cell indexes made easy using an interactive animation: do students and their scores concur?

A good understanding of red cell indexes can aid medical students in a considerable manner, serving as a basis to unravel both concepts in red cell physiology and abnormalities associated with the same. In this study, we tried to assess whether an interactive animation was helpful in improving student comprehension and understanding of red cell indexes compared with conventional classroom teaching. Eighty-eight first-year MBBS students participated, of which 44 were assigned to group A and 44 were assigned ...

A Generative Audio-Visual Prosodic Model for Virtual Actors.

An important problem in computer animation of virtual characters is the expression of complex mental states during conversation using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion. In this work, the authors propose an expressive conversion method for generating natural speech and facial animation in a variety of recognizable attitudes, using neutral speech and animation as input. Their method works by automatically learning prototypical prosodic contours at the sente...

Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.

Many studies are currently researching the effects of video games, particularly in the domain of cognitive training. Great variability exists among video games however, and few studies have attempted to compare different types of video games. Little is known, for instance, about the cognitive processes or brain structures that underlie learning of different genres of video games.

Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control.

The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate f...

Computer Graphics Animation for Objective Self-Evaluation.

The increased number of students enrolling in dance classes in Japan has resulted in a shortage of qualified instructors, leaving classes to be taught by instructors who are not trained in dance. The authors developed a system specifically designed to help nonqualified dance instructors teach dance using motion capture and animation. The goal is to allow dancers to easily self-evaluate their own performances by comparing it to a standard example.

Annual Rite of Spring.

Some consider spring the preparation for summer, a dress rehearsal for the primary season of high expectations to recharge. But spring for oncology nurses means coming together at the annual Oncology Nursing Society Congress.

Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls.

The Internet Gaming Disorder Scale (IGDS) is a widely used measure of video game addiction, a pathology affecting a small percentage of all people who play video games. Emerging adult males are significantly more likely to be video game addicts. Few researchers have examined how people who qualify as video game addicts based on the IGDS compared to matched controls based on age, gender, race, and marital status.

Spring-Mediated Cranioplasty in Sagittal Synostosis: Does Age at Placement Affect Expansion?

The aim of this study is to evaluate the effect of timing of surgery and spring characteristics on correction of scaphocephalic deformity in patients undergoing spring-mediated cranioplasty (SMC) for sagittal craniosynostosis.

Video laryngoscopy-assisted tracheal intubation in airway management.

Video laryngoscopy-assisted tracheal intubation devices have become alternatives to traditional laryngoscopes in recent years. This review will provide information on commonly used video laryngoscopes, and their clinical applications in airway management. Areas covered: In this review, the differences between video laryngoscopy and direct laryngoscopy, and the utilization of video laryngoscopes in specific clinical settings are discussed. Expert Commentary: Video laryngoscopy should be embraced as an initia...

Assuming policy responsibility for health equity: local public health action in Ontario, Canada.

In Canada's liberal welfare state the public is given little exposure by governmental authorities to the importance of promoting health equity through public policy action on the social determinants of health (SDoH). Not surprisingly, Canada lags in implementing health equity-enhancing public policy. In Ontario, Canada's most populous province, a local public health unit (PHU) took on the task of promoting health equity by developing the video animation Let's Start a Conversation about Health and Not Talk a...

Double plication for spring-mediated intestinal lengthening of a defunctionalized Roux limb.

Spring-mediated distraction enterogenesis has been shown to increase the length of an intestinal segment. The goal of this study is to use suture plication to confine a spring within an intestinal segment while maintaining luminal patency to the rest of the intestine.

The international MAQC Society launches to enhance reproducibility of high-throughput technologies.

The Technology of Video Laryngoscopy.

Tracheal intubation via laryngeal exposure has evolved over the past 150 years and has greatly expanded in the last decade with the introduction and development of newer, more sophisticated optical airway devices. The introduction of indirect and video-assisted laryngoscopes has significantly impacted airway management as evidenced by the presence of these devices in the majority of published difficult airway algorithms. However, it is quite possible that many airway managers do not have a thorough comprehe...

Evaluation of an animation tool developed to supplement dental student study of the cranial nerves.

The structure/function of the cranial nerves is a core topic for dental students. However, due to the perceived complexity of the subject, it is often difficult for students to develop a comprehensive understanding of key concepts using textbooks and models. It is accepted that the acquisition of anatomical knowledge can be facilitated by visualisation of structures. This study aimed to develop and assess a novel cranial nerve animation as a supplemental learning aid for dental students.

A video review of multiple concussion signs in National Rugby League match play.

Video review has been introduced in many professional sports worldwide to help recognize concussions. However, to date, there has been very little research on the accuracy of using video analysis to identify signs of concussion and the various combinations of observed signs.

Playing with Video Games: Going to a New Addiction?

The frequent and protracted use of video games with serious personal, family and social consequences is no longer just a pleasant pastime and could lead to mental and physical health problems. Although there is no official recognition of video game addiction on the Internet as a mild mental health disorder, further scientific research is needed.

A Review of Published Guidance for Video Recording in Medical Education.

Medical educators have used resident-patient video recording to verify trainee competence in interpersonal and technical skills for 50 years. Although numerous authors acknowledge that video recording can compromise patient privacy and confidentiality, no summary of potential risks is available.

Randomized Pilot Trial Measuring Knowledge Acquisition of Opioid Education in Emergency Department Patients Using a Novel Media Platform.

The number of active opioid analgesic prescriptions has risen steadily causing increases in nonmedical opioid use, addiction and overdose. Insufficient focus on patient discharge instructions has contributed to lack of patient awareness regarding dangers of opioids. We examine whether an educational Khan Academy-styled animation discharge instruction on the dangers and safe usage of opioid analgesics elicits higher knowledge acquisition than current standard of care. Additionally, we measure the feasibility...

Direct Observation vs. Video-Based Assessment in Flexible Cystoscopy.

Direct observation in assessment of clinical skills is prone to bias, demands the observer to be present at a certain location at a specific time, and is time-consuming. Video-based assessment could remove the risk of bias, increase flexibility, and reduce the time spent on assessment. This study investigated if video-based assessment was a reliable tool for cystoscopy and if direct observers were prone to bias compared with video-raters.

The resistance to failure of spring ligament reconstruction.

The spring ligament (SL) is increasingly recognised as the major structure that fails in acquired adult flatfoot deformity (AAFD). This is the first study that demonstrates integrity of repair of the SL.

Assessment of spring cranioplasty biomechanics in sagittal craniosynostosis patients.

OBJECTIVE Scaphocephaly secondary to sagittal craniosynostosis has been treated in recent years with spring-assisted cranioplasty, an innovative approach that leverages the use of metallic spring distractors to reshape the patient skull. In this study, a population of patients who had undergone spring cranioplasty for the correction of scaphocephaly at the Great Ormond Street Hospital for Children was retrospectively analyzed to systematically assess spring biomechanical performance and kinematics in relati...

Time crunch: increasing the efficiency of assessment of technical surgical skill via brief video clips.

Video review for assessment of surgical performance is gaining popularity but is time consuming for busy expert reviewers, making review delays inevitable. Decreasing review time and including nonexpert reviewers may facilitate more timely reviews. We hypothesized that a shorter duration video clip would not affect the quality of expert ratings compared with full-length review. A secondary aim was to examine the reliability between expert and novice raters and how it was affected by video clip duration.

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