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Pilot Intervention to Empower HIV Clients as Prevention Advocates in Uganda

2018-02-21 19:15:12 | BioPortfolio

Published on BioPortfolio: 2018-02-21T19:15:12-0500

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In this study the investigators aim to assess the feasibility and acceptability of a serious game to rehabilitate gait and balance disorders in 10 patients with Parkinson's disease previou...

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The objective of this study is to measure the duration of two different types of interventions to change physician decision making in trauma triage: a video game and an educational program...

Brain Changes With Game Training in Aging

The purpose is to use MRI to investigate brain changes associated with playing a race car video game for 90 minutes in aging adults both with and without early signs of dementia.

Using Game Mechanics to Improve Outcomes Among Stem Cell Transplant Survivors

Objectives: Aim 1. Develop a prototype intervention electronic game that implements a baseline testable feature set, including features for social networking within a virtual game space, ...

Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents

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PubMed Articles [308 Associated PubMed Articles listed on BioPortfolio]

Pattern of video game use in children with ADHD and typical development.

Video game playing is a favorite leisure activity amongst children worldwide. Individuals with attention-deficit/hyperactivity disorder (ADHD) often lack of self-control which make them at risk for su...

A Weed Resistance Management Game: A Teaching Tool.

This article provides instructions and materials to moderate an interactive resistance management game. The game is designed to generate discussion about the challenges and possibilities of coordinati...

Validity Evidence for a Serious Game to Assess Performance on Critical Pediatric Emergency Medicine Scenarios.

We developed a first-person serious game, PediatricSim, to teach and assess performances on seven critical pediatric scenarios (anaphylaxis, bronchiolitis, diabetic ketoacidosis, respiratory failure, ...

Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model.

The current study systematically reviews and summarizes the existing literature of game acceptance, identifies the core determinants, and evaluates the strength of the relationships in the extended te...

For the Love of the Game: Game- Versus Lecture-Based Learning With Generation Z Patients.

The current study evaluated adolescent patients' enjoyment of and knowledge gained from game-based learning compared with an interactive lecture format on the topic of mood disorders. It was hypothesi...

Medical and Biotech [MESH] Definitions

Theoretical construct used in applied mathematics to analyze certain situations in which there is an interplay between parties that may have similar, opposed, or mixed interests. In a typical game, decision-making "players," who each have their own goals, try to gain advantage over the other parties by anticipating each other's decisions; the game is finally resolved as a consequence of the players' decisions.

A game in which a round inflated ball is advanced by kicking or propelling with any part of the body except the hands or arms. The object of the game is to place the ball in opposite goals.

A game played by two or four players with rackets and an elastic ball on a level court divided by a low net.

An activity distinguished primarily by an element of risk in trying to obtain a desired goal, e.g., playing a game of chance for money.

A game whose object is to sink a ball into each of 9 or 18 successive holes on a golf course using as few strokes as possible.

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